So after learning the Godot Engine by building a simple project, I naturally started work on a game using...SFML. Naturally. It turned out like this in hindsight but I assure I had a reason for doing that. I wanted to challenge myself by trying to build a project entirely with code, using only the simplest building blocks for rendering.
The idea for this game came from my desire to practice OOP after finishing my first year. Back then I had no idea where to start with rendering graphics, so I wanted to make a console text-based game. Somehow it occured to me... The fact that you can't see or hear anything..is because it's a spell!!, one where you have been summoned to save the people from. That's why you can't see any graphics, not because I did not know how to render stuff lol
That was the starting point, it of course went through cycles of scope creep as you do, the next thing I knew it got abandoned.
I still absolutely loved the idea, so I decided to revisit it when I became a more capable programmer. This time I would make a game that only relied on sounds and limited vision! Although I needed more control than the console allowed, so I found a middle point between no rendering and a full-fledged game engine, and that was SFML.My first ever cover made in Reaper using synths. Music production is a whole another world of music than doing music with notation softwares. For my first attempt, I believe it went as well as it could.
It's a song from a video game called VA-11 Hall-A, (pronounced Vallhala which realized a bit too late). I found this game through going through spotify recommendations. The music was something really interesting, it strikes a tone that I rarely hear but absolutely adore. That was why this project was an absolute dream.
One summer week, I decided to participate in a composing gamejam thing. The idea was that a theme was given, and based on that theme (either a word or an art piece) you had to think up an imaginary game and compose its soundtrack. I decided to pick the art piece. In the art piece, a particular element that stood out to me was a figure the child was holding onto. It seemed like she was her mother or a guardian of sorts. I got intrigued and thought "What if this art piece was actually a child's fantasy, where they can see their lost guardian?" That idea intrigued me, I thought about a game where at the end you'll realize the entire game was a lie. The thesis of the game would be about facing reality. However to be able to land that theme, the initial lie had to be convincing, therefore I wrote a completely whimsical main theme. The theme heavily relied on progressions from major to major, especially the IV to V, etc. My intention was for this theme to eventually morph and change throughout the score and be infused with more complex harmony reflecting the change that would occur. The game would in other words be about maturing and realizing that you have to move on and not be stuck in your happy thoughts forever. Do not be happy in ignorance, be happy despite the knowledge, that is something I really believe in.
In any case, I only had a week so I could only score the beginning, or the "lie" let's say, It was not ranked that highly, only in the 100s or so however I think in hindsight I am satisfied with what I achieved despite the problems I had with what I came up with. Let me spare you of all the details of why that is. Also yes, the cover was drawn by myself, I'm sure you noticed the amatuerish look of that thing right?